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| local background = display.newRect (0, 0, 320, 480)
background.alpha = 0.1
local machineGunX = 0
local machineGunY = 0
local playerObject = display.newCircle (160, 240, 20)
local function machineGun(event)
if event.x > playerObject.x + 60 then
machineGunX = machineGunX + event.x
machineGunX = event.x - playerObject.x
machineGunY = event.y - playerObject.y
local machineGunB = display.newCircle (playerObject.x, playerObject.y, 5)
transition.to(machineGunB, {time=800, x=event.x + machineGunX*6, y=event.y + machineGunY*6})
end
if event.x < playerObject.x - 60 then
machineGunX = machineGunX + event.x
machineGunX = event.x - playerObject.x
machineGunY = event.y - playerObject.y
local machineGunB = display.newCircle (playerObject.x, playerObject.y, 5)
transition.to(machineGunB, {time=800, x=event.x + machineGunX*6, y=event.y + machineGunY*6})
end
if event.y < playerObject.y - 60 then
machineGunX = machineGunX + event.x
machineGunX = event.x - playerObject.x
machineGunY = event.y - playerObject.y
local machineGunB = display.newCircle (playerObject.x, playerObject.y, 5)
transition.to(machineGunB, {time=800, x=event.x + machineGunX*6, y=event.y + machineGunY*6})
end
if event.y > playerObject.y + 60 then
machineGunX = machineGunX + event.x
machineGunX = event.x - playerObject.x
machineGunY = event.y - playerObject.y
local machineGunB = display.newCircle (playerObject.x, playerObject.y, 5)
transition.to(machineGunB, {time=800, x=event.x + machineGunX*6, y=event.y + machineGunY*6})
end
end
background:addEventListener("tap", machineGun) |