I have a simple test app with scene1 and scene2. Each scene has an image representing a button which I click to go to the other scene.
When scene one loads I check the memory usage. I then switch to scene2 and then back to scene1. I check the memory usage again and it has increased. Am I wrong to expect it to have returned to the origional value?
I am purging scenes and as far as I am aware removing and niling everything.