Spriteloq 1.2.5 is out


The latest update includes:

-Fix for an interface issue with the shape tools
-Fix for the filename output to allow extra dots in the file name, allows you to select an existing png or lua file to overwrite as well.
-Updated metadata to include a destroy function to dispose of the spritesheet and clear some application memory. This won't completely clear the app mem of the required spritesheet metadata because of how the require function works.


The Spriteloq API update includes:

- An update to loq_profiler so by default the Profiler stays on top and does a garbage collection step each frame.
- loq_ui_button supports an autoPlay parameter for the sprites, and new frame parameters (upFrame, downFrame, pressFrame, releaseFrame) as starting frames for the sprite, any additional parameters are passed on to the button.
- loq_sprite SpriteFactory dispose takes advantage of the new v1.2.5 destroy function in the metadata to clear more application memory.


Note: The latest API update requires v1.2.5 spritesheets. But v1.2.5 spritesheets can still be used with the previous API update. You can export your sheets to take advantage of the updated SpriteFactory dispose().

Spriteloq v1.2.6 adds a small fix to the asset panel so names with dots like 'sprite@1.5' don't get truncated to 'sprite@1'.

views:1471 update:2011/10/12 9:17:43
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