Is isFixedRotation working as intended?

I have this code below, where an image is bouncing around 4 walls.
But I don't want my image to rotate at all, but I would like to have my image bounce in X+Y direction when it hits a wall. Atm it bounces in X+Y the first time and then it's only X or Y direction. Anyone else with this problem?

I tried setting the cueball in SimplePool to isFixedRotation = true and the same thing happens there, the first bounce at a wall is correct and then it's bouncing only in X or Y direction depending on which wall it hits.

Can anyone help me? How can I get an image to bounce around with physics but without rotation of the image?

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local physics = require("physics")
physics.start()
physics.setDrawMode( "hybrid" )
 
local top = display.newRect(10,-50,_W,10)
physics.addBody(top, "static", { friction=3.5, bounce=0.5, filter=wallCollisionFilter})
top.name = "top"
local left = display.newRect(-50,-50,10, _H+100)
physics.addBody(left, "static", { friction=3.5, bounce=0.5, filter=wallCollisionFilter})
left.name = "left"
local bottom = display.newRect(0,_H+50,_W, 10)
physics.addBody(bottom, "static", { friction=3.5, bounce=0.5, filter=wallCollisionFilter})
bottom.name = "bottom"
local right = display.newRect(_W+50,-50, 10, _H+100)
physics.addBody(right, "static", { friction=3.5, bounce=0.5, filter=wallCollisionFilter})
right.name = "right"
 
 
local image11_org = display.newImageRect( "assets/image11_org.png", 73, 47 )
local image11_gro = display.newGroup()
image11_gro:insert(image11_org)
image11_gro.x = 185
image11_gro.y = 252
physics.addBody( image11_gro, { density=0.2, friction=0.2, bounce=0.5, radius=30, filter=imageCollisionFilter } )
 
image11_gro:applyLinearImpulse(60,-50, image11_gro.x, image11_gro.y)
image11_gro.linearDamping = 0.3 
image11_gro.angularDamping = 2 
image11_gro.isFixedRotation = true      

If I remove the friction on the wall it seems to work as it should.

views:1664 update:2011/10/11 15:24:38
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