Hi all,
I've just started out on a Lunar Lander-esque project and I'm trying to implement a system where, when the user hits a button a rocket fires and it slows the rocket's descent.
I've been playing with applyForce, setLinearVelocity
and various other bits I pulled from the APIs but end up with thrusters that do nothing, or which accelerate the rocket wildly upwards at a speed approaching that of light.
So many virtual astronauts have been lost to the heavens that it's time to give up so: using the physics engine, what's the best way to simulate a falling rocket with thrusters?
Any help totally appreciated.
MrC