1 2 3 4 5 | local steel = display.newImage( "levelimages/steel.png", 57 ,30 ) steel.x = _W/2 + 20 steel.y = _H/2 - 25 steel.rotation = 90 physics.addBody( steel,"static", {friction = 0, bounce = 0}) |
transition.to is pretty good for this sort of things...
I have been trying to use that, and it has proved to be very inefficent to manage. Can you provide a basic code? It would help alot, thanks!
Here's a rough example with a circle I threw together for you;
1 2 3 4 5 6 7 8 9 10 11 12 13 | display.setStatusBar(display.HiddenStatusBar) local object1 = display.newCircle( 160, 50, 20 ) local function tDown () transition.to(object1, {time=2000, y=430, onComplete=tUp}) end function tUp () transition.to(object1, {time=2000, y=50, onComplete=tDown}) end tDown() |
The example is perfect Thanks Peach!, and DarkConsoles
views:1490 update:2011/12/31 9:35:10