Need help insert object

I still need help in Inserting object properly here is the code example

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 module(..., package.seeall)
 
function new()
local localGroup = display.newGroup()
 
require( "ice" )
local physics = require("physics")
local ui = require("ui")
local gameUI = require("gameUI")
physics.start()
physics.setGravity(0, -1)
local scores = ice:loadBox( "scores" )
 
local high = scores:retrieve("best")
print(high)
 
display.setStatusBar( display.HiddenStatusBar )
 
local scoreText
local score = 0
local highscore 
local button1
local runMode = true
local spawn = true
local touch = true
local gameOver = false
 
 
local bkg = display.newImage( "bkg.png" )
bkg.x = 160; bkg.y = 240
localGroup:insert(bkg)
 
local score_txt =display.newText("Score: ",0,0,nil,25)
score_txt.x = 160; score_txt.y = 440
score_txt:setTextColor(0,0,0)
score_txt.text = "Score: ".. score
localGroup:insert(score_txt)
 
local spawnBall = function( event )
        local t = event.target
        local phase = event.phase
        if touch == true then
        if "began" == phase then
                t:removeSelf() -- destroy object
                score = score + math.random( 1000 )
                 score_txt.text = "Score: ".. score
        end
        -- Stop further propagation of touch event
        return true
end
end
 
local balls = {}
 
local group = display.newGroup()
 
local spawnBalloon = function()
 
if spawn == true then
ball = display.newImage( group, "balloon.png" )
ball.x = 60 + math.random( 160 )
ball.y = 550
physics.addBody( ball, { density=0.0, friction=0.1, bounce=0.1 } )
ball:addEventListener( "touch", spawnBall )
balls[#balls + 1] = ball
group:insert(ball)
end
end
timer.performWithDelay(500, spawnBalloon, -1)
 
local function delete()
for i=group.numChildren,1,-1 do
 local child = group[i]
if group[i].y < -100 then
display.remove(group[i]) -- dont know about this part, try it
end
end
end
 
Runtime:addEventListener("enterFrame", delete)
 
 
local bt = display.newImage ("pause.png")
bt.x = 290
bt.y = 30
localGroup:insert(bt)
 
local bt2 = display.newImage ("pauseOver.png")
bt2.x = bt.x
bt2.y = bt.y
bt2.isVisible = false
localGroup:insert(bt2)
 
local Pause = display.newText("Pause", 5, 0, "ArialRoundedMTBold", 30)
Pause.x = 160
Pause.y = 110
Pause:setTextColor(0,0,0)
Pause.isVisible = false
localGroup:insert(Pause)
 
local Resume = display.newText("Resume", 5, 0, "ArialRoundedMTBold", 25)
Resume.x = 160
Resume.y = 190
Resume:setTextColor(0,0,0)
Resume.isVisible = false
localGroup:insert(Resume)
 
local Quit = display.newText("Quit", 5, 0, "ArialRoundedMTBold", 25)
Quit.x = 160
Quit.y = 270
Quit:setTextColor(0,0,0)
Quit.isVisible = false
localGroup:insert(Quit)
 
--Function for start button 
local function done ()
physics.pause()
spawn = false
touch = false
bt.isVisible = false
bt2.isVisible = true
Quit.isVisible = true
Resume.isVisible = true
Pause.isVisible = true
result = timer.pause( timerID )
end
bt:addEventListener("tap", done)
 
--Function for pause button
local function done ()
physics.start()
spawn = true
touch = true
bt.isVisible = true
bt2.isVisible = false
Quit.isVisible = false
Resume.isVisible = false
Pause.isVisible = false
result = timer.resume( timerID )
end
Resume:addEventListener("tap", done)
 
local function quit (event)
if event.phase == "ended" then
director:changeScene ("play")
Quit.isVisible = false
Resume.isVisible = false
Pause.isVisible = false
spawn = false
end
end
Quit:addEventListener ("touch", quit)
 
local count = 60
local hasRun = 0
 
local time = display.newText( "60", 5, 0, "ArialRoundedMTBold", 40)
time:setTextColor( 0, 0, 0 )
localGroup:insert(time)
 
local timeDelay = 700 
 
function time:timer( event )
        
        count = count-1
        hasRun = hasRun+1
 
        self.text = count 
 
        if hasRun >= 10 then
                timer.cancel( event.source )
                director:changeScene ("popover")
        end
end
 
-- Register to call t's timer method 50 times
timerID = timer.performWithDelay( timeDelay, time, -1 )
 
 local highText = display.newText("", 0,0,nil,30)
        highText.x = display.contentWidth/2
        highText.y = display.contentHeight/2
         highText.text = "HighScore: ".. scores:retrieve("best")
         localGroup:insert(highText)
 
local function show_highScore()
gameOver = not gameOver
 
        scores:storeIfHigher( "best", score )
scores:save()
        local highText = display.newText("", 0,0,nil,30)
        highText.x = display.contentWidth/2
        highText.y = display.contentHeight/2
        if score > high then
        highText.text = "HighScore: ".. scores:retrieve("best")
        else
    
         if score > high then
                print("new high score")
            highText.text = "HighScore: ".. scores:retrieve("best")     
        end
        end
        
end
 
 
timer.performWithDelay(60000, show_highScore, 1)
 
        return localGroup
end

Change group:insert(ball) to localGroup:insert(ball) - that should do it I believe.

Let me know.

Peach :)

@peach when I do localGroup:insert(ball) I get this error you see in the see in the code when I put the time has tick 10 times change scene. When the game change scene based on the time I get the error but when I change scene when I click quit it works. So 50% of my problem is solved what could be the problem of the error appearing when the balloon changes scene based on time

If you put up some plug and play someone may be able to run through it for you and spend some of their time trying to debug.

They can't do it with this code as it requires images they don't have.

(You could also upload a zip of the project and provide a link.)

Peach :)

@Peach ok here's the link for the project

http://tinylemongames.yolasite.com/twitter-news.php

you should see it under the twitter news the file is called minigames. The lua file I'm struggling is call balloon popper.lua

@Peach thanks for your help a lot I really appreciate it. Sorry for the trouble I caused and also sorry forum.

But thanks alot. :)

I assume that means my email helped, I'm glad.

It's all OK either way :)

Peach

views:2054 update:2011/12/29 9:44:01
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