Can you please have the gameNetwork functions return some type of data. For instance, i would like to know if my users enabled openfeint, and i would assume that by writing something like this, i should be able to easily find out.
if gameNetwork.request() ~= nil then
Unfortunately this dosent work...
http://developer.anscamobile.com/forum/2011/12/09/detect-if-user-accepted-openfeint