I don't really understand what I should do in regards of versions in OpenFeint. I see the default unnamed versions 0000.00.00 and 9999.99.99. I guess I should change the state of them both from "in development" to "live" when I release my game. Is that right? Should I change it before or after Apple reviews my app? Does this affect the OpenFeint offline settings file?
Label: corona android iphone ipad building error inmobi problem display screen View image tableView failed object physics touch button game lua config event listener |
Help with OpenFeint!
When you submit your app to Apple, also submit it to OpenFeint. (You don't upload it, just fill in info, estimate release date, submit.)
Estimate a release date 4 or 5 days from now is my advice, it being early is fine.
OpenFeint will get back to you in a day or two saying it is approved.
This wont change the offline settings file :)
Peach
views:1376 update:2011/11/10 9:30:09
热门文章
GameCenter LeaderBoards and Achievements Enabled Through OpenFeint
send message and call to a person
Forum: Report Spam + PM
[INSTALL_PARSE_FAILED_NO_CERTIFICATES]
[SOLVED] Director ERROR: Failed to execute new( params ) function on 'screen1'
Too many (200) local variables
Corona SVG Level Builder released. Drag and drop physics level editor with Inkscape and SVG.
Small bug in Collectible Items example
Pivot Joints and apparent elasticity
Can't make removeSelf() delayed
send message and call to a person
Forum: Report Spam + PM
[INSTALL_PARSE_FAILED_NO_CERTIFICATES]
[SOLVED] Director ERROR: Failed to execute new( params ) function on 'screen1'
Too many (200) local variables
Corona SVG Level Builder released. Drag and drop physics level editor with Inkscape and SVG.
Small bug in Collectible Items example
Pivot Joints and apparent elasticity
Can't make removeSelf() delayed
相关文章
Whats the difference in declaring a function?
Move Camera with an object
Question about Developer
touch events persist after scene change (Storyboard)
Best method for handling multiple resolutions
Flexible Game worlds - Graphics to resolve the issue
OOP - error using display group as container object? - object:insert(sprite) fails
[solved] Download/Display Text
Play a remote MP3?
in app Purchase
Move Camera with an object
Question about Developer
touch events persist after scene change (Storyboard)
Best method for handling multiple resolutions
Flexible Game worlds - Graphics to resolve the issue
OOP - error using display group as container object? - object:insert(sprite) fails
[solved] Download/Display Text
Play a remote MP3?
in app Purchase
corona forums © 2003-2011