i was reading about Revolute/Pivot joints
i came across http://www.iforce2d.net/b2dtut/joints-revolute
in this tutorial, for each joint we can set local reference point of an object and reference angle for joint
i see from the corona documentation, reference point is center
is there any way we can do the same in corona??
please check this question as well
http://developer.anscamobile.com/forum/2011/11/06/rotated-object-added-physics-pivot-joint