This may have been asked before, but I have not been able to find an answer.
I am trying to assign event listeners to 'enemies' spawned using the following code. After the enemies are spawned with unique names, when I use those names corona terminal returns a nil value.
local enemy = {}
local enemies = 0
local function printName (event)
print (event.target.name)
end
local function spawnEnemyShip ()
enemies = enemies + 1
enemy[enemies]=display.newImage("shipB.png")
enemy[enemies].x = math.random(20,270)
enemy[enemies].y = -200
enemy[enemies].name = "enemyShip" .. (enemies)
physics.addBody(enemy[enemies], "dynamic", {density = math.random(0.1, 1000), bounce = 0})
enemy[enemies]:addEventListener("collision", printName)
return enemy
end
timer.performWithDelay(100, spawnEnemyShip, 5)
To make things a little more clear, after this function I would like to be able to write something like:
enemyShip1:addEventListener("tap", someFunction)
Thanks!