I get a director while try to load this on my device, but it works fine on the simulator, thanks.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 | module(..., package.seeall) new = function ( params ) local ui = require ( "ui" ) local localGroup = display.newGroup() -- iBobblehead ------------------------------- ---------------------------------------------- display.setStatusBar(display.HiddenStatusBar) local physics = require "physics" physics.start() physics.setGravity(0, -1000) -- 9.81 m/s*s in the positive x direction physics.setDrawMode("hybrid") local bgCounter = 0 local bodyCounter = 0 --Background Images bg0 = display.newImage( "importMenu-BG.png" ) localGroup:insert(bg0) bg0.isVisible = true bg1 = display.newImage( "bg1.png" ) localGroup:insert(bg1) bg1.isVisible = false bg2 = display.newImage( "bg2.png" ) localGroup:insert(bg2) bg2.isVisible = false bg3 = display.newImage( "bg3.png" ) localGroup:insert(bg3) bg3.isVisible = false bg4 = display.newImage( "bg4.png" ) localGroup:insert(bg4) bg4.isVisible = false --Body Images body0 = display.newImage( "body0.png" ) localGroup:insert(body0) body0.isVisible = true body1 = display.newImage( "body1.png" ) localGroup:insert(body1) body1.isVisible = false body2 = display.newImage( "body2.png" ) localGroup:insert(body2) body2.isVisible = false body3 = display.newImage( "body3.png" ) localGroup:insert(body3) body3.isVisible = false body4 = display.newImage( "body4.png" ) localGroup:insert(body4) body4.isVisible = false body5 = display.newImage( "body5.png" ) localGroup:insert(body5) body5.isVisible = false local rectangle = display.newRect(147.5, 250, 25, 25) physics.addBody(rectangle, "kinematic", {bounce = 1}) localGroup:insert(rectangle) rectangle.isVisible = false ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- local barUpBtn local barDownBtn local barBgBtn local barBodyBtn local barshareBtn local barUp = function ( event ) if event.phase == "release" then barUpBtn.isVisible = false barDownBtn.isVisible = true barBgBtn.isVisible = true barBodyBtn.isVisible = true barShareBtn.isVisible = true end end local barDown = function ( event ) if event.phase == "release" then barUpBtn.isVisible = true barDownBtn.isVisible = false barDownBtn.isVisible = false barBgBtn.isVisible = false barBodyBtn.isVisible = false barShareBtn.isVisible = false end end local backgroundSelect = function ( event ) if event.phase == "release" then if bgCounter == 0 then bg0.isVisible = false bg1.isVisible = true bg2.isVisible = false bg3.isVisible = false bg4.isVisible = false bgCounter = bgCounter + 1 elseif bgCounter == 1 then bg0.isVisible = false bg1.isVisible = false bg2.isVisible = true bg3.isVisible = false bg4.isVisible = false bgCounter = bgCounter + 1 elseif bgCounter == 2 then bg0.isVisible = false bg1.isVisible = false bg2.isVisible = false bg3.isVisible = true bg4.isVisible = false bgCounter = bgCounter + 1 elseif bgCounter == 3 then bg0.isVisible = false bg1.isVisible = false bg2.isVisible = false bg3.isVisible = false bg4.isVisible = true bgCounter = 0 end end end local bodySelect = function ( event ) if event.phase == "release" then if bodyCounter == 0 then body0.isVisible = false body1.isVisible = true body2.isVisible = false body3.isVisible = false body4.isVisible = false body5.isVisible = false bodyCounter = bodyCounter + 1 elseif bodyCounter == 1 then body0.isVisible = false body1.isVisible = false body2.isVisible = true body3.isVisible = false body4.isVisible = false body5.isVisible = false bodyCounter = bodyCounter + 1 elseif bodyCounter == 2 then body0.isVisible = false body1.isVisible = false body2.isVisible = false body3.isVisible = true body4.isVisible = false body5.isVisible = false bodyCounter = bodyCounter + 1 elseif bodyCounter == 3 then body0.isVisible = false body1.isVisible = false body2.isVisible = false body3.isVisible = false body4.isVisible = true body5.isVisible = false bodyCounter = bodyCounter + 1 elseif bodyCounter == 4 then body0.isVisible = false body1.isVisible = false body2.isVisible = false body3.isVisible = false body4.isVisible = false body5.isVisible = true bodyCounter = bodyCounter + 1 elseif bodyCounter == 5 then body0.isVisible = true body1.isVisible = false body2.isVisible = false body3.isVisible = false body4.isVisible = false body5.isVisible = false bodyCounter = 0 end end end barUpBtn = ui.newButton{ default = "bar-downBtn.png", over = "bar-downBtn.png", onEvent = barUp, id = "barUpBtn" } barUpBtn.x = 297 barUpBtn.y = 460 localGroup:insert(barUpBtn) barDownBtn = ui.newButton{ default = "bar-upBtn.png", over = "bar-upBtn.png", onEvent = barDown, id = "barDownBtn" } barDownBtn.x = 297 barDownBtn.y = 460 localGroup:insert(barUpBtn) barDownBtn.isVisible = false barBgBtn = ui.newButton{ default = "bar-bgBtn.png", over = "bar-bgBtn.png", onEvent = backgroundSelect, id = "barBgBtn" } barBgBtn.x = 45 barBgBtn.y = 460 localGroup:insert(barBgBtn) barBgBtn.isVisible = false barBodyBtn = ui.newButton{ default = "bar-bodyBtn.png", over = "bar-bodyBtn.png", --onEvent = bodySelect, id = "barBodyBtn" } barBodyBtn.x = 134 barBodyBtn.y = 460 localGroup:insert(barBodyBtn) barBodyBtn.isVisible = false barShareBtn = ui.newButton{ default = "bar-shareBtn.png", over = "bar-shareBtn.png", --onEvent = shareBobble, id = "barShareBtn" } barShareBtn.x = 223 barShareBtn.y = 460 localGroup:insert(barShareBtn) barShareBtn.isVisible = false ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- local loadPhoto = function(event) photo = event.target print( "photo w,h = " .. photo.width .. "," .. photo.height ) photo.x = 120 photo.y = display.contentHeight/2 photo:scale(.3,.3) photo:rotate(220) squareShape = { -40,-70, 40,-70, 40,70, -40,70, } physics.addBody(photo,"dynamic", {bounce = 1, shape=squareShape}) localGroup:insert(photo) local neck = physics.newJoint( "pivot", photo, rectangle, 160, 200 ) localGroup:insert(neck) local mask = graphics.newMask( "mask.png" ) photo:setMask( mask ) photo.maskScaleX, photo.maskScaleY = 2,2 localGroup:insert( mask ) end media.show( media.PhotoLibrary, loadPhoto ) return localGroup end <code> |
I get a director while try to load this on my device
What does that mean?
Director errors (if that is the case) should go in the director sub forum.
If you want 304 lines of code reviewed however, you can use this; http://www.anscamobile.com/corona/support/
Peach :)
Have you checked how much texture memory you are using? You can use a print statement in the simulator to get this.
Since you are loading several background images, you may be exceeding the texture memory that your device allows.