Adding Objects to a group with Group:insert(1,Object); makes an object appear to be behind other objects on the screen, but the last object generated takes priority when touched. For example, if I destroy an object on touch when two objects are overlapping the first object spawned is always destroyed; even if it is behind the other object. Is there a way around this issue that does not involve deleting and recreating every object on the screen each time a new object is created?
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