Hello,
If you add a body to a square object, that's straight forward.
But what if I have an object that stretches and contracts. I want to be able to hittest on it when it's long, and when it's short.
Is there any way to make a physics body contract and stretch with a graphic sprite like a worm?
Would you have to add a sprite event listener and then remove and re add the body each frame?
Thanks
Tom