Spritesheet scales, slivers of pixels

Is anyone experiencing issues with spritesheet scales where some sprites that are scaled down have slivers of pixels on top from another sprite?

Here's an example http://screencast.com/t/1trshTWT9n3T

There's a line on top of the button graphic.

Changing padding doesn't seem to affect this at all. I'm not sure if it's just a simulator issue or what. I'm designing for iphone4 and scaling down. Unfortunately I don't have an iphone 3gs to test on to see if the issue is exhibited on device.

I figured out the issue and fixed it in an update to Spriteloq.

v1.4.5 - 1/25/2012
-Fixes to jittering and slivers of pixels when using sprite sheet scales and scaling down
-Removed the Rasterize option. Rasterizing is now the default behavior.

In v1.4.6 I put back the Rasterize button and do not have it as the default behavior because scaling up with it doesn't look as good. But you should have control over that.

I wish I could see that screencast so I knew what you guys are talking about because I get a ton of slivers around my edges, especially when I put sprites on top of others.

Are you using SpriteSheet scales? Can you take a screenshot of the slivers you're seeing? Checkout v1.4.6. I updated it with bug fixes.

Here's the direct link to the pic:

oh, I see. No i don't get that on my sheets. What I am seeing is an artifact from the Corona OpenGL renderer.

views:2005 update:2012/2/10 9:26:24
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