Is anyone experiencing issues with spritesheet scales where some sprites that are scaled down have slivers of pixels on top from another sprite?
Here's an example http://screencast.com/t/1trshTWT9n3T
There's a line on top of the button graphic.
Changing padding doesn't seem to affect this at all. I'm not sure if it's just a simulator issue or what. I'm designing for iphone4 and scaling down. Unfortunately I don't have an iphone 3gs to test on to see if the issue is exhibited on device.
I figured out the issue and fixed it in an update to Spriteloq.
v1.4.5 - 1/25/2012
-Fixes to jittering and slivers of pixels when using sprite sheet scales and scaling down
-Removed the Rasterize option. Rasterizing is now the default behavior.
In v1.4.6 I put back the Rasterize button and do not have it as the default behavior because scaling up with it doesn't look as good. But you should have control over that.
I wish I could see that screencast so I knew what you guys are talking about because I get a ton of slivers around my edges, especially when I put sprites on top of others.
Are you using SpriteSheet scales? Can you take a screenshot of the slivers you're seeing? Checkout v1.4.6. I updated it with bug fixes.
Here's the direct link to the pic:
oh, I see. No i don't get that on my sheets. What I am seeing is an artifact from the Corona OpenGL renderer.