Hi all,
I am new to game development and I am using corona sdk with lime to develop one of our games. I am using director class to switch among the screens.
Our requirement is to auto scroll the map irrespective of the position of the player. I have used map:slideToPosition() method to achieve this. But is causing the memory leak when ever I want to switch among the screens in the middle of the scrolling transition.
Also I am unable to pause/resume the game properly in the middle of the scrolling.
Please suggest me a way to solve memory leak and low fps problem for this.
Thanks
Babu
For the first issue, try adding in this new function into "lime-map.lua", I haven't tested it yet though so if you could that would be great:
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| --- Cancels any slideTo/fadeTo transitions on the map. Should be called when destroying the map or changing Director scenes.
function Map:cancelTransitions()
local visual = self:getVisual()
if not visual then
return
end
if visual.fadeTransition then
transition.cancel( visual.fadeTransition )
visual.moveDelayTimer = nil
end
if visual.slideTransition then
transition.cancel( visual.slideTransition )
visual.moveDelayTimer = nil
end
if visual.moveDelayTimer then
timer.cancel( visual.moveDelayTimer )
visual.moveDelayTimer = nil
end
end |