Hi. The function below is called inside a enterframe function(gameloop). My game works fine in iPod and iPhone 4 when I use Corona Build 484 but I can not say the same when I use Corona build 591. In Build 591 my game works with lag.
Is there anything wrong with particleRain function?
I hope that my explanation was clear.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | local particleRain = function() local dropRain = display.newImageRect("rain.png", 4, 16) local randomRain = math.cos(mRandom(360)) * mRandom(100,200) dropRain.isFixedRotation = true dropRain.x = 160 + randomRain dropRain.y = 0 local y1 = display.contentHeight gameGroup:insert(dropRain) transition.to(dropRain,{y = y1, time = 1000, onComplete = function() dropRain:removeSelf() dropRain = nil end }) end local gameloop = function( event ) . . . particleRain() . . . end Runtime:addEventListener( "enterFrame", gameLoop ) |
Hello, everyone. Why does my particleRain function not working properly in build 591? It works fine in 484. There is a visible decrease performance on iPhone 4 and iPod 3rd. Can someone help me. Thank you.
See here if you need someone to go through your code with you; http://www.anscamobile.com/corona/support/
Peach :)