Hey people I need help with using slide view for my game what I'm trying to do is have levels slide from like a slide view. So my problem is how would I do slide view on this code I have for my level select
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | module(..., package.seeall) function new() local localGroup = display.newGroup() require "ui" local ui = require("ui") local slideView = require("slideView") backgroundMusic = audio.loadStream("My Song.m4a") backgroundMusicChannel = audio.play( backgroundMusic, { channel=20, loops=-1, fadein=10000 } ) -- play the background music on channel 1, loop infinitely, and fadein over 5 seconds -- play the laser on any available channel local bk = display.newImage("bk.png") bk.x = 240 bk.y = 160 localGroup:insert(bk) local text = display.newText("Level Select", 170, 10,"Times New Roman", 30) localGroup:insert(text) back = ui.newButton{ default = "arrow1.png", over = "arrow3.png", x = 30, y = 30, onEvent = onback, } forward = ui.newButton{ default = "arrow4.png", over = "arrow5.png", x = 450, y = 30, onEvent = onforward, } local function checkForFile () currentLevel = loadFile ("currentLevel.txt") if currentLevel == "empty" then currentLevel = 1 saveFile("currentLevel.txt", currentLevel) end end checkForFile() --Table for levels local level = {} --Table for level text local levelText = {} --Function for open levels local function goLevel (event) director:changeScene(event.target.scene) end local startX = 45 iconPos = {} iconPos[1] = {x=70, y=100} iconPos[2] = {x=140, y=100} iconPos[3] = {x=210, y=100} iconPos[4] = {x=280, y=100} iconPos[5] = {x=350, y=100} iconPos[6] = {x=420, y=100} iconPos[7] = {x=70, y=160} iconPos[8] = {x=140, y=160} iconPos[9] = {x=210, y=160} iconPos[10] = {x=280, y=160} iconPos[11] = {x=350, y=160} iconPos[12] = {x=420, y=160} iconPos[13] = {x=70, y=220} iconPos[14] = {x=140, y=220} iconPos[15] = {x=210, y=220} iconPos[16] = {x=280, y=220} iconPos[17] = {x=350, y=220} iconPos[18] = {x=420, y=220} iconPos[19] = {x=70, y=280} iconPos[20] = {x=140, y=280} iconPos[21] = {x=210, y=280} iconPos[22] = {x=280, y=280} iconPos[23] = {x=350, y=280} iconPos[24] = {x=420, y=280} iconPos[25] = {x=520, y=100} iconPos2 = {} iconPos2[1] = {x=70, y=100} iconPos2[2] = {x=140, y=100} iconPos2[3] = {x=210, y=100} iconPos2[4] = {x=280, y=100} iconPos2[5] = {x=350, y=100} iconPos2[6] = {x=420, y=100} iconPos2[7] = {x=70, y=160} iconPos2[8] = {x=140, y=160} iconPos2[9] = {x=210, y=160} iconPos2[10] = {x=280, y=160} iconPos2[11] = {x=350, y=160} iconPos2[12] = {x=420, y=160} iconPos2[13] = {x=70, y=220} iconPos2[14] = {x=140, y=220} iconPos2[15] = {x=210, y=220} iconPos2[16] = {x=280, y=220} iconPos2[17] = {x=350, y=220} iconPos2[18] = {x=420, y=220} iconPos2[19] = {x=70, y=280} iconPos2[20] = {x=140, y=280} iconPos2[21] = {x=210, y=280} iconPos2[22] = {x=280, y=280} iconPos2[23] = {x=350, y=280} iconPos2[24] = {x=420, y=280} iconPos2[25] = {x=520, y=100} --Load level icons accordingly local function setupLevels() for i = 1, 25 do if tonumber(currentLevel) >= i then level[i] = display.newImageRect("moon.png", 50, 50) level[i].x, level[i].y = startX*i, 50 level[i].x, level[i].y = iconPos[i].x, iconPos[i].y localGroup:insert( level[i] ) level[i].scene = "level"..i.."" level[i]:addEventListener("tap", goLevel) levelText[i] = display.newText(""..i.."", startX*i-2, 45, "Arial", 20) levelText[i]:setTextColor(0,0,0) levelText[i].x, levelText[i].y = iconPos2[i].x, iconPos2[i].y localGroup:insert( levelText[i] ) elseif tonumber(currentLevel) < i then level[i] = display.newImageRect("moonl.png", 50, 50) level[i].x, level[i].y = startX*i, 50 level[i].x, level[i].y = iconPos[i].x, iconPos[i].y localGroup:insert( level[i] ) levelText[i] = display.newText(""..i.."", startX*i-2, 45, "Arial", 20) levelText[i]:setTextColor(255,255,255) levelText[i].x, levelText[i].y = iconPos2[i].x, iconPos2[i].y localGroup:insert( levelText[i] ) end end end setupLevels() return localGroup end |
Check this out. It helped me a lot when I was doing the same thing.
http://developer.anscamobile.com/code/easy-slider-springboard-levelselect-howto