Scaling issue with rays

Hi

I'm using the scaling function of spriteloq with "1,0.5" set.
It looks like some object are not scalled correctly.
After tracking, I realized that the ray property of object should be scaled too
I think that the "xscale" and "yscale" properties of rays of each object should be put to appropriate scale too
I know that flash has the same "bug",
but it would be very good if you could automate this work too !

Here are some screenshots that illustrate the bug :

Before scaling:
http://imageshack.us/photo/my-images/849/screenshot20120110at549.png

After scaling:
http://imageshack.us/photo/my-images/718/screenshot20120110at551.png

I can provide a swf if required.

Thanks in advance

views:2192 update:2012/1/15 11:04:51
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