We are in the process of adjusting our game for Android and while most things were not a problem, audio is a big issue here.
I was using the ALMixer library with AAC encoded for the iOS devices which works perfectly.
So on android i have tried doing the same with MP3 and Ogg and they are laggy as hell and they also make the game load very slowly everytime i change the background music which are medium to large sized files (relatively, the largest is around 1mb).
I don't feel like trying wav because those files are huge and i have a lot of music files and my game would grow far too much.
Right now i'm even trying to implement the old media library for sound handling on android. I don't like it and so far, it seems like everytime it loads it slows everything else down.
So what do you suggest? What's the best way possible to do this?