require "gameNetwork" didn't enable Corona Launchpad (Ad Hoc certificate used)

I included require "gameNetwork" in my main.lua file, and made a device build using Ad Hoc certificate while my config.lua includes launchPad = false. API reference page says "Note: Adding "require gameNetwork" to your code will enable Corona Launchpad regardless of the setting in config.lua.", so I fully expected to see this build appearing in my LaunchPad (and I went there to delete this test build from the Analytics), but I don't see it there at all.

Could this be because I used the Ad Hoc certificate (not the distribution certificate for app store submission)? If so, maybe adding the distinction for Ad Hoc may be a good idea.

Naomi

I can check but I don't think the certificate matters. As a test did you try commenting out the launchPad line of code and see if your app shows up?

-Tom

Hi Tom, I just tested it -- meaning, I commented out the launchPad line from config.lua, built it using AdHoc, and I see the game in my Analytics.

Naomi

views:1600 update:2011/12/29 9:44:01
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