Hi,
can someone tell me how to properly add scores inside of an enterFrame function?
like:
1 2 3 4 5 6 7 | local function foo() if var == 1 then scorevar = scorevar + 100 end end Runtime:addEventListener("enterFrame", foo) |
timer.performWithDelay(1, foo, 1)
A timer that only performs once after 1/1000 of a second. :D
For many games, you get points when you do something. But @IKink's idea is good for the games where you get points for time based things, like points for surviving.....
The other way is to keep track of the number of frames, lets say your a 30 fps app, try something like this in your :
1 2 3 4 5 6 7 8 9 | local frameCount = 0 local function foo() frameCount = frameCount + 1 if frameCount > 30 then scorevar = scorevar + 100 frameCount = 0 end end Runtime:addEventListener("enterFrame", foo) |
i need something different i think
i have this:
1 2 3 4 5 6 7 8 9 10 11 12 | if t[many].part1.health >= 100 and t[many].part2.health >= 100 and t[many].part3.health >= 100 then t[many].part1Complete = true t[many].part2Complete = true t[many].part3Complete = true astroScore = astroScore + 300 shipScore = shipScore + 300 scoreTextField.score = scoreTextField.score + 300 scoreTextField.text = string.format("SCORE: %05d", scoreTextField.score) end |
Last time I use something like this to check every secound is level up:
1 2 3 4 5 6 7 8 9 10 | local increaseLevel = function() local round = math.ceil if ( round ( Points / 1000 ) > level ) then level = level + 1 ... end end timer1 = timer.performWithDelay(1000, increaseLevel, 0) |
views:1349 update:2011/12/1 20:56:45
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