SHOW STOPPER - 32bit png VS 16bit

I am creating a game that has a lot of sprites via png files. I have just learned through the forums that Corona rebuilds any image files as 32bit even if they are saved as 16bit (RGB4444. This is a show stopper for my game since the number of sprites that I need to load at one time on the screen is high and takes up a large amount of memory. If Corona supported 16bit png's I could load all of the needed sprites but at 32bit it takes up too much memory.

I need to know if and when this issue will be addressed please.

Thank you,
Flying Fork

EDIT: @gtatarkin - Changed 8bit to 16bit. In my huffy puffy fast posting I typo'd the bit type. Also I think you are wrong about iOS not supporting 8bit. I'm pretty sure it does.

iOS (NOT Corona) doesn't support 8-bit png...

views:1547 update:2011/10/18 15:01:22
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