I know I'm crazy for even asking this. :-p
I've always been good with the art side of things, and story boards, But when it comes to coding...
Anyways, to my insane request.
A 'simple' Diablo like demo game, should have:
2 playable characters, to show how to set up a Character Selection Screen.
4 or 8 directional movement(virtual D-pad), Keep player centered on screen, scroll background.
Stat system. (Strength, Dexterity, Charisma, Magic/mana)
Inventory bag and equipped item system.
1 spare outfit in inventory(to show how to change the characters sprite when an item is equipped)
At least 2 maps,to show how to transition to a new map. (can be single images or tiled, should have atleast 1 tree or building to show collision detection)
2 spells(1 healing, 1 damage).
A form of currency.
1 npc, who has a greeting, sells atleast 1 item, and gives 1 quest(go kill mob), and has 1 line of random gossip. again to show how to set this up.
1 mob, to show combat and basic AI(walking, attack if in certain range)
Simple UI, landscape layout, D-pad on the bottom left, attack and cast buttons on the right. Inventory button, health and mana bars bottom center.
Level up system.
Save Game system.
There's more I'm sure that I'm forgetting, but that's the basics.
It doesn't have to look good, MS Paint stick figures will be fine.
Out of all of this all I really know how to do right now is to show a single image background and movement thanks to Techority. But I cant figure out background scrolling/keep player centered. And the rest I'm almost at a complete loss.
A hell of a lot to ask for in a tutorial I know, but I've been looking over all the code examples/tutorials/etc for months now and I just cant get my head around it. And the parts I do understand, I don't know how to 'stick them together'.
Even if someone doesn't want to do all this for a free tutorial, make it a 'Corona RPG Framework' thing and sell it for $20-$50 a pop.
If anyone takes on this insane request, I and several others I'm sure will be eternally grateful!