I'm currently putting together a 2d side scroller. To stay under the texture memory limit I'm loading the background images on the fly and removing the old ones. The problem I'm having is that there is a half second lag/freeze in the game when the image is loaded for the next background. I've been googling and whatnot and have yet to find an answer... setting the (isVisible = false) property does not have any effect on the texture memory.
Basically I'm wondering if anybody has found a solution.
thanks,
Steve