Hello,
I've created simple collision shapes in Spriteloq, but when I create the sprites in Corona, the shapes seem to be larger than they should be.
For example, if I draw a bounding box to match my box image, when the image is loaded into my scene, the bounding box is around 40-50% larger than the image! Same with circular shapes too ...
Has anyone else had this problem?
Hi digitaloranges,
I haven't seen this issue. You say the shapes seem to be larger. Are you running in debug or hybrid mode to confirm? Can you post a sample?
I've emailed the samples to support (as they're images, the sprite sheet png and the lua file). I can continue the convo here for other peoples reference if you like.
Thanks for the files. I loaded the files into a sample, and the shapes look fine to me. I'll send the project to you.
Resolved! It was my fault, I'd forgotten the resize my assets for the standard iPhone resolution.