In Director + Lime, I think is very important (to free the textureMemory) to destroy the tilesets of the map before changing the scene. I'm afraid that map:destroy() doesn't do it properly.
I've tried...:
1 2 3 4 5 6 7 8 | function clean (event) local tileset = map:getTileset("bars")-- name of my tileset tileset:destroy() map:destroy() end |
Sorry for the delayed response, the function is map:getTileSet( name ), note the capitalisation.