The Spriteloq API appears to have several functions which are not available in the standard Corona API. The main one I am interested in is switching sprites on the fly rather than using prepare() and play() which I have been finding causes a delay when animating characters with different actions such as run, jump etc.
Would it be possible to allow Spriteloq to import spritesheets generated by programmes such as Texture Packer, allow the user to select groups by action, then export lua and sheets read for import into Corona ready for use with the Spriteloq API.
I have only been using Corona a couple of weeks so apologies if I am missing something obvious.