I am curious if others are encountering this problem. My game in development is quite "tap" intensive, so the user must click the screen repeatedly, and quickly. On the Simulator when running on Windows or Mac, I notice that the mouse click is often not detected. YET, when the App is put on my devices (iPhone4 / iPad) the "tap" is detected with much more consistency.
Could this be a problem in the SDK? Just wanted to see if others were encountering this. At first I thought my mouse was going bad - but my colleague found this to be the case also.