local movieclip = require("movieclip")
imageTable = {}
for i = 0,49 do
table.insert( imageTable, "Img/frontPage/" .. i .. ".png" )
end
playButtonAnim = movieclip.newAnim(imageTable)
playButtonAnim.x = display.contentWidth/2
playButtonAnim.y = display.contentHeight/2
--playButtonAnim:play( { loop = 1 })
above is my code and that's all. Seems like when i load more then 20 image into the movieclip it crash, yet it run nicely on simulator, so i think it would be a memory issue. is there any other way i can done this or anything i can improve to make it run on device ?
*those image was about 500+kb each, and i run it on iPad1.