help with setting drag to an image?

hey guys, well im trying to figure out how to set drag to an image of a triangle. is my code correct for setting drag? it is not working out. any tips or help would be greatly appreciated. thanks in advance!!!!

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local physics = require("physics")
physics.start()
physics.setGravity(0, 0)
--delete setdrawmode when done with adding all the physics......
physics.setDrawMode("hybrid")
 
module(..., package.seeall)
local localGroup
function new()
        localGroup = display.newGroup()
        print( "Level 1" )
        
        
        local sky = display.newImage( "Turqouise Back.png", 0, 0 )
localGroup:insert(sky)
 
local button = display.newImage( "Main Menu.png" )
local function buttont ( event )
media.playEventSound( "Robot Blip.caf" )
        if event.phase == "ended" then
                director:changeScene("Menu","moveFromLeft")
                end
        end
        button:addEventListener("touch",buttont)
        button.x = 260
        button.y = 34
        localGroup:insert(button)
local triangle = display.newImage( "triangle.png" )
object:setDrag
myImage:setDrag{ drag=true, limitX=false, limitY=false, onPress=myPressFunction,onDrag=myDragFunction, onRelease=myReleaseFunction, bounds={ 10, 10, 200, 50 })
 
localGroup:insert(triangle)
<code>

look at sample code called "dragme" in the sample code folder under Interface.

C.

okay i got it already sorry. but thanks anyway!!!

views:1540 update:2011/10/10 21:27:38
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