I'm working on a project where multitouch is not activated. Yet when a second finger touches the screen, it conflicts with the original finger touch. Is this to be expected? I was hoping to ignore all secondary touches.
Label: corona android iphone ipad building error inmobi problem display screen View image tableView failed object physics touch button game lua config event listener |
Multitouch problem w/out multitouch activated
Hi singh206,
We have the same issue on several android devices (HTC Desire, Galyxy Tablet). This seems to be a corona/android bug - on the iphone and ipad we have no problems.
You can activate multitouch and handle the touches this way. If you activate multitouch, you will get a "ended" phase for the touch of your first finger - even when you keep the second finger on the display. See the MultitouchFingers example that ships with corona - we did it the same way. Hope this workaround helps...
I also get the same problem with my Android device Google Nexus S.
Even if i doesn't activate Multi touch it Detects it and behaves unexpectedly..
it works fine on my iPad or iPhone Device..
if i activated Multitouch then also it behaves unexpectedly..
Any Solutions????
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