Low memory warnings

Several of my testers have reported getting a low memory warning. I've seen it once and only once. They also have gotten it just once.

It shows up right away.

I'm using under 20MB in texture memory. The collectgarbage("count") function is reporting around 256kbytes in use (it returns a floating point number in the 256.xxxxxx range that varies of course). According to the Lua site, that returns kbytes. So that leaves me with the sounds that I pre-load and I'm not sure what memory that's using.

Is this low memory warning a bug? I don't think my little space shooter is that big of a memory pig.

Thanks
Rob

views:1604 update:2011/10/2 9:44:12
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