Async Sockets non http

Hello, has anyone sorted out how to do a async socket send and recv to a "non http server". I have a game server that I would like to interface with but it is not http based just plain socket data. I want to for instance send a few characters and receive a few while not blocking the game execution.

take a look at lua-coroutines

and do a search for luasockets ( we integrate lua sockets)

also google diego denab who wrote lua sockets he explains how to do it

c

views:1311 update:2011/9/30 9:15:39
corona forums © 2003-2011