Hi, thanks again Carlos and the team for helping us out with the webpopup issue recently...the latest build certainly did the trick.
The issue i have right now is that the Android version of our game seems to have problems maintaining a primary touch event during a mutlitouch scenario.
Our iPhone version does not have this issue and its the same codebase.
Gameplay overview...
We have two things that the user can simultaniously click in the game
1.) a "hover" button... this keeps the user's "ship" in flight/hovering (imagine a side scroller game)... if you let go of the hover button the ship begins to fall to the floor.
2.) Then there are enemies that appear from the right and you have to tap on them with the secondary 'touch' to kill them.
Test1 (single touch)
I ONLY use the hover button and never press on the enemies. One finger..one touch and the ship flys with no problem
Test2 (multitouch)
I begin to tap the enemies as they appear - and every now and then, the primary touch (the hover button) loses focus (it's pressed state) and the ship falls to the floor... game over.
We've tried with all kinds of buttons.. ui class, static image, custom button class. We've stripped out other possibilities but somehow, at least once per game session, the "hover" button loses its 'pressed' state on the ANDROID device.
Does this sound familiar to anyone here?
I recall seeing a post on here where someone reported a nil touch event id coming through for their android project - wondering if this is the same issue?
Thanks in advance
Mike