delaying changeScene

is there a way to delay executing changeScene function? I have a scenario where I have to play an audio before moving to the next scene but the next scene also has an audio too. Right now, when I execute the changeScene function I get audio overlap. So, how do I complete the audio from scene1 before transitioning to scene2

example of what I have right now:

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local imageTouched = function ( event )
                if event.phase == "began" then
                        transition.to(circle, {time=100,  xScale = 1.5, yScale = 1.5})
                        audio.play(soundYesYouGotIt);
                elseif event.phase == "ended" then
                        transition.to(circle, {time=100,  xScale = 1, yScale = 1})
                        director:changeScene( "question2", "downFlip" )                 
                end
end

Hmm... No response... So did I ask a dumb question here :-)? Anyway, I tried using the timer before changing the scene. Didn't help. It should be something simple. Let the audio finish then change the scene. Still scratching my head....

in case someone is struggling with the same problem... here is how I was able to get it working

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local imageTouched = function ( event )
                if event.phase == "began" then
                        transition.to(circle, {time=100,  xScale = 1.5, yScale = 1.5})
                        audio.play(soundYesYouGotIt);
                elseif event.phase == "ended" then
                        transition.to(circle, {time=100,  xScale = 1, yScale = 1})
                        local function goToNextScene()
                                director:changeScene("question2", "downFlip" )
                        end
                        timer.performWithDelay ( 1000, goToNextScene )
                end
end

That's how I'd do it :)

views:4377 update:2012/2/13 9:11:28
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