I am trying to set up an in-app purchase for a virtual currency for my app. The purchase works fine the first time, but then the second time, after hitting the "buy" button in Apple's popup, I get a message saying:
"You've already purchased this In-App Purchase but it hasn't been downloaded.
[Environment: Sandbox]"
I set this item up in iTunes connect as a consumable good, so shouldn't that error not come up? If it's a consumable, you can buy an item twice (or so I think).
What does anyone know about this? Is there anyone who's successfully been able to get a consumable in-app purchase working?
Thanks,
Peter
Label: corona android iphone ipad building error inmobi problem display screen View image tableView failed object physics touch button game lua config event listener |
Consumable items can't be purchased twice
Are you calling store.finishTransaction( transaction ) after the purchase? It sounds like Apple isn't being notified that the purchase and download have gone thru.
As far as I know, the finishTransaction call works fine. (My print statement the line afterward fires and there are no errors) Is there any other problem that would cause this?
views:2401 update:2012/2/13 9:11:28
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