gameCredits -- what kind of payouts do you get?

I'm trying to figure out how to implement gameCredits in some upcoming titles and I was thinking of how to scale it. In other words, how many credits should a player earn before they can spend it on things.

My mind shifted to my current games that are up. In Omniblaster Light, the players have 1 ship available to them them. In the full game, for 99 cents, they have 3 ships available that they earn through play.

I'm thinking that this gameCredit stuff, since it earns actual revenue that if I knew how to scale the credits to where I've earned a buck or two from the players, I could then unlock features. Even in the pay game, if they earn enough credit, I could unlock the ships earlier.

At least for the free game, I could let the players earn in-game credits over time to get upgrades since they are generating ad overhead.

So how much money do you make per "offer" with the gameCredit system? How would that translate to in game points/earnings. I have no basis for offers to income to ingame value.

Any one? Any one? Buleher?

views:1616 update:2011/12/29 9:44:01
corona forums © 2003-2011