Hello,
recently testing an iOS app, everything is fine but, if the device (iPad) get a notification from iOS then crush the app. (Not immediatly, maybe 15 - 30 minute after) The max textureMemory usage is 50 mb, i`m wondering if anybody of the community knows about it, any idea???
Label: corona android iphone ipad building error inmobi problem display screen View image tableView failed object physics touch button game lua config event listener |
iOS Notifications issues
Are you certain it's the notification doing this? That sounds quite odd.
50MB is fairly high - do you know if you have a memory leak? How much else is running in the background?
Peach
views:1161 update:2011/11/5 17:18:39
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