Bug when rendering tiles ?

Hello,

I was trying to render a set of tiles using a simple Sprite Sheet: I load the tilekit's PNG into a Sprite Sheet, then I create a Sprite for each tile setting its currentFrame based on the piece of tile it represents.

Things works fine in the simulator, although when I run the app on the device (iOS 4) I notice some artifacts near some edges of the tiles (it looks like the tiles blend together somehow with the neighbours in the original tilekit).

Tiles are 32x32, and their position (and their parent's) is always pixel-perfect.

Is this a known problem ? Is there any workaround ?

Thanks,
Gabriele

views:1374 update:2011/9/27 18:14:54
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